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Endeavours of C'thulhu: About
My Role
(This project was developed alone)
Gameplay and Level Design (Unity)
Designing level segments and environmental puzzles
Programming (C#)
Player controls
Implementing physics interactions
Random platform generation
Hazard wave system
3D Art and Animation (Autodesk Maya, Unity)
Even though it is a 2D game, almost all assets (except player sprite) are actually 3D models which I have made.
Pre-animating chandelier wobble and starting house awakening (see video)
Visual Effects (Unity)
Particle effects to represent player state changes
Environmental hazard indicators
Texture Art (Adobe Photoshop)
Creating player sprites
Textures for 3D environment (house, platforms, hazards)
UI elements and screens
Endeavours of C'thulhu: Text
Endeavours of C'thulhu: Video
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