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A Hamster's Journey: About
My Role
(This prototype was developed alone)
Gameplay and Level Design (Unity)
Designing environmental effectors to work together in a coherent way
Implementing and fine tuning physics elements to ensure consistent experience
Designing level layout to provide sufficient challenge while maintaining a casual atmosphere
Programming (C#)
Implementing player controls
Implementing environmental triggers and physics events
3D Art (Autodesk Maya, Unity)
Creating basic assets to represent basic environmental effects and objects (electromagnet with activator, launchpad, hamster, hamster wheel etc)
Visual Effects (Unity)
Creating expressive particle systems to represent motion and force fields.
A Hamster's Journey: Video
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